Some Heritage Material
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Some Heritage Material
I have been talking over some ideas with Ben recently about a heritage project I started over a year ago, namely this one:
Ben has taken it further and is working on the coupling rods and valve gear: (which he is seriously welcome to! )
I have also been given permissions by Don Marshall to utilise any of the fantastic images on his website just here:
http://elegantsteam.com/lner_streamlined_trains.html
so expect to see very soon some BVE5 passing trains from the period which was the heyday of the LNER. A Scotsman with a rake of teak coaches, the Silver Jubilee and the Coronation racing past...
Eezypeazy, mobile1, are you watching...?
Ben has taken it further and is working on the coupling rods and valve gear: (which he is seriously welcome to! )
I have also been given permissions by Don Marshall to utilise any of the fantastic images on his website just here:
http://elegantsteam.com/lner_streamlined_trains.html
so expect to see very soon some BVE5 passing trains from the period which was the heyday of the LNER. A Scotsman with a rake of teak coaches, the Silver Jubilee and the Coronation racing past...
Eezypeazy, mobile1, are you watching...?
guillyman- Admin
- Posts : 120
Join date : 2012-03-13
Re: Some Heritage Material
I do hope these are available as BVE 4 passing trains, too! (ie., bitmaps not png files!).
Looking very good!
Looking very good!
eezypeazy- Posts : 32
Join date : 2012-03-20
Re: Some Heritage Material
Well you never know, eezypeazy!
My problem is that I'm still developing these things in openBVE, (because I cannot deny that what exists is good, although wth a few problems,) then converting it to BVE5. I really need to learn to do things directly in BVE5, but can you write a .x file directly? Maybe one of the commercial 3D editing software is the answer?
And I am very frustrated too. After spending the last couple of years extolling the virtues of .b3d over .csv (less verbose, more efficient in the routes etc) I now find that Mr. Mackoy's BVE4 to BVE5 convrerter throws up an error if it encounters a .b3d file and ignores it. Grrrrrrrr!! I am now forced to eat humble pie, convert all my existing stuff to .csv and write all my future material in .csv.
To that end, by the way, I will shortly upload a small executable "what I wrote" which runs, stays in the background, but....
... when you press the magic hot key it acts as a macro to write the basics of a .csv file in any text editor. You delete the elements you do not want, rather than spend ages typing only to be frustrated by the elusive "typo."
Here is something I've been doing in my odd moments:
I suppose that means I will have to make a streamlined A4 Pacific to pull it. And a beaver-tailed Observation Car. And animated piston and valve gear. And yes, Ben, the train is articulated in pairs of coaches too. (We do like challenges! )
My problem is that I'm still developing these things in openBVE, (because I cannot deny that what exists is good, although wth a few problems,) then converting it to BVE5. I really need to learn to do things directly in BVE5, but can you write a .x file directly? Maybe one of the commercial 3D editing software is the answer?
And I am very frustrated too. After spending the last couple of years extolling the virtues of .b3d over .csv (less verbose, more efficient in the routes etc) I now find that Mr. Mackoy's BVE4 to BVE5 convrerter throws up an error if it encounters a .b3d file and ignores it. Grrrrrrrr!! I am now forced to eat humble pie, convert all my existing stuff to .csv and write all my future material in .csv.
To that end, by the way, I will shortly upload a small executable "what I wrote" which runs, stays in the background, but....
... when you press the magic hot key it acts as a macro to write the basics of a .csv file in any text editor. You delete the elements you do not want, rather than spend ages typing only to be frustrated by the elusive "typo."
Here is something I've been doing in my odd moments:
I suppose that means I will have to make a streamlined A4 Pacific to pull it. And a beaver-tailed Observation Car. And animated piston and valve gear. And yes, Ben, the train is articulated in pairs of coaches too. (We do like challenges! )
guillyman- Admin
- Posts : 120
Join date : 2012-03-13
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